Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Private/SlotBase.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

45 lines
725 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SlateCorePrivatePCH.h"
FSlotBase::FSlotBase()
: Widget( SNullWidget::NullWidget )
{
}
FSlotBase::FSlotBase( const TSharedRef<SWidget>& InWidget )
: Widget( InWidget )
{
}
void FSlotBase::AttachWidget( const TSharedRef<SWidget>& InWidget )
{
Widget = InWidget;
}
const TSharedRef<SWidget>& FSlotBase::GetWidget() const
{
return Widget;
}
const TSharedPtr<SWidget> FSlotBase::DetachWidget()
{
if (Widget != SNullWidget::NullWidget)
{
const TSharedRef<SWidget> MyExWidget = Widget;
Widget = SNullWidget::NullWidget;
return MyExWidget;
}
else
{
// Nothing to detach!
return TSharedPtr<SWidget>();
}
}
FSlotBase::~FSlotBase()
{
}