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UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Private/SlotBase.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SlateCorePrivatePCH.h"
FSlotBase::FSlotBase()
: Widget( SNullWidget::NullWidget )
{
}
FSlotBase::FSlotBase( const TSharedRef<SWidget>& InWidget )
: Widget( InWidget )
{
}
void FSlotBase::AttachWidget( const TSharedRef<SWidget>& InWidget )
{
Widget = InWidget;
}
const TSharedRef<SWidget>& FSlotBase::GetWidget() const
{
return Widget;
}
const TSharedPtr<SWidget> FSlotBase::DetachWidget()
{
if (Widget != SNullWidget::NullWidget)
{
const TSharedRef<SWidget> MyExWidget = Widget;
Widget = SNullWidget::NullWidget;
return MyExWidget;
}
else
{
// Nothing to detach!
return TSharedPtr<SWidget>();
}
}
FSlotBase::~FSlotBase()
{
}