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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ReflectionEnvironmentCapture.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

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594 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
Functionality for capturing the scene into reflection capture cubemaps, and prefiltering
=============================================================================*/
#pragma once
extern ENGINE_API int32 GReflectionCaptureSize;
extern void ComputeDiffuseIrradiance(FRHICommandListImmediate& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FTextureRHIRef LightingSource, int32 LightingSourceMipIndex, FSHVectorRGB3* OutIrradianceEnvironmentMap);