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12 lines
594 B
C
12 lines
594 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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Functionality for capturing the scene into reflection capture cubemaps, and prefiltering
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=============================================================================*/
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#pragma once
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extern ENGINE_API int32 GReflectionCaptureSize;
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extern void ComputeDiffuseIrradiance(FRHICommandListImmediate& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FTextureRHIRef LightingSource, int32 LightingSourceMipIndex, FSHVectorRGB3* OutIrradianceEnvironmentMap);
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