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18 lines
708 B
C
18 lines
708 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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Reflection Environment common declarations
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=============================================================================*/
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#pragma once
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/**
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* Number of reflection captures to allocate uniform buffer space for.
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* This is currently limited by the array texture max size of 2048 for d3d11 (each cubemap is 6 slices).
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* Must touch the reflection shaders to propagate changes.
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*/
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static const int32 GMaxNumReflectionCaptures = 341;
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extern bool IsReflectionEnvironmentAvailable(ERHIFeatureLevel::Type InFeatureLevel);
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extern bool IsReflectionCaptureAvailable();
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