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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ReflectionEnvironment.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

18 lines
708 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
Reflection Environment common declarations
=============================================================================*/
#pragma once
/**
* Number of reflection captures to allocate uniform buffer space for.
* This is currently limited by the array texture max size of 2048 for d3d11 (each cubemap is 6 slices).
* Must touch the reflection shaders to propagate changes.
*/
static const int32 GMaxNumReflectionCaptures = 341;
extern bool IsReflectionEnvironmentAvailable(ERHIFeatureLevel::Type InFeatureLevel);
extern bool IsReflectionCaptureAvailable();