Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCompositeEditorPrimitives.h
Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00

32 lines
957 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RenderingCompositionGraph.h"
// derives from TRenderingCompositePassBase<InputCount, OutputCount>
// ePId_Input0: SceneColor
class FRCPassPostProcessCompositeEditorPrimitives : public TRenderingCompositePassBase<1, 1>
{
public:
FRCPassPostProcessCompositeEditorPrimitives(bool bInDeferredBasePass) : bDeferredBasePass(bInDeferredBasePass) {}
// interface FRenderingCompositePass ---------
virtual void Process(FRenderingCompositePassContext& Context) override;
virtual void Release() override { delete this; }
FPooledRenderTargetDesc ComputeOutputDesc(EPassOutputId InPassOutputId) const override;
private:
/**
* Draws primitives that need to be composited
*
* @param View The view to draw in
*/
template <typename TBasePass>
void RenderPrimitivesToComposite(FRHICommandListImmediate& RHICmdList, const FViewInfo& View);
bool bDeferredBasePass;
};