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UnrealEngineUWP
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bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Renderer
/
Private
/
CompositionLighting
History
Martin Mittring
e1272f57f7
cleanup
...
[CL 2523437 by Martin Mittring in Main branch]
2015-04-23 17:34:11 -04:00
..
CompositionLighting.cpp
fixed ShaderComplexity for DBuffer decals
2015-04-13 18:08:54 -04:00
CompositionLighting.h
…
PostProcessAmbient.cpp
renamed some class members to be more clear
2015-04-13 17:01:36 -04:00
PostProcessAmbient.h
Add permutations to various global shaders to compile out ClearCoat handling if there are no clearcoat materials in the given view.
2015-04-08 16:15:25 -04:00
PostProcessAmbientOcclusion.cpp
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
PostProcessAmbientOcclusion.h
PR
#912
: Off axis matrix temporal aa fix (Contributed by PjotrSvetachov)
2015-04-20 15:50:25 -04:00
PostProcessDeferredDecals.cpp
cleanup
2015-04-23 17:34:11 -04:00
PostProcessDeferredDecals.h
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
PostProcessLpvIndirect.cpp
now SetRenderTarget requires to specify what DepthAndStencil access you want to do e.g. FExclusiveDepthStencil::DepthRead_StencilWrite
2015-04-08 15:33:28 -04:00
PostProcessLpvIndirect.h
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
PostProcessPassThrough.cpp
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
PostProcessPassThrough.h
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00