Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/NullNetworkReplayStreaming.build.cs
Ryan Gerleve 09dd4712f8 Implement checkpoints and fine-grained scrubbing in FNullNetworkReplayStreamer.
FNullNetworkReplayStreamer now stores the demo header in a separate file to facilitate scrubbing to the beginning of the replay stream.
DemoNetDriver now handles errors when StartStreaming calls the FOnStreamDelegate inside its implementation. Fixes getting stuck on the loading screen in ShooterGame if FNullNetworkReplayStreamer::StartStreaming fails.

[CL 2506027 by Ryan Gerleve in Main branch]
2015-04-08 18:10:44 -04:00

23 lines
538 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NullNetworkReplayStreaming : ModuleRules
{
public NullNetworkReplayStreaming( TargetInfo Target )
{
PrivateIncludePaths.Add( "Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Private" );
PrivateIncludePathModuleNames.Add("OnlineSubsystem");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"NetworkReplayStreaming",
"Json"
}
);
}
}
}