Files
UnrealEngineUWP/Engine/Source/Runtime/IOS/IOSAudio/IOSAudio.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

33 lines
556 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSAudio : ModuleRules
{
public IOSAudio(TargetInfo Target)
{
BinariesSubFolder = "IOS";
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.AddRange(new string[]
{
"Runtime/Audio/IOSAudio/Public",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
PublicFrameworks.AddRange(new string[]
{
"AudioToolbox",
"CoreAudio",
"AVFoundation"
});
}
}