// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IOSAudio : ModuleRules { public IOSAudio(TargetInfo Target) { BinariesSubFolder = "IOS"; PrivateIncludePathModuleNames.Add("TargetPlatform"); PublicIncludePaths.AddRange(new string[] { "Runtime/Audio/IOSAudio/Public", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); PublicFrameworks.AddRange(new string[] { "AudioToolbox", "CoreAudio", "AVFoundation" }); } }