Files
UnrealEngineUWP/Engine/Source/Runtime/HTML5/MapPakDownloader/Private/MapPakDownloaderModule.cpp
Ankit Khare 79542f541b Allow HTML5 to download maps on the fly.
UPLAT-685 (Remove Virtual File System to reduce run-time memory overhead and allow for larger worlds in HTML5)

#codereview josh.adams, james.moran

[CL 2505577 by Ankit Khare in Main branch]
2015-04-08 14:53:36 -04:00

53 lines
1.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "MapPakDownloaderModulePrivatePCH.h"
#include "MapPakDownloaderModule.h"
#include "MapPakDownloader.h"
class FMapPakDownloaderModule : public IMapPakDownloaderModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual TSharedPtr<FMapPakDownloader> GetDownloader() override;
private:
TSharedPtr<FMapPakDownloader> MapPakDownloader;
};
IMPLEMENT_MODULE(FMapPakDownloaderModule, MapPakDownloader)
void FMapPakDownloaderModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
TSharedPtr<FMapPakDownloader> Downloader = MakeShareable(new FMapPakDownloader());
if (!Downloader->Init())
{
ShutdownModule();
}
MapPakDownloader = Downloader;
}
void FMapPakDownloaderModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
TSharedPtr<FMapPakDownloader> FMapPakDownloaderModule::GetDownloader()
{
return MapPakDownloader;
}
DEFINE_LOG_CATEGORY(LogMapPakDownloader);