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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "MapPakDownloaderModulePrivatePCH.h"
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#include "MapPakDownloaderModule.h"
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#include "MapPakDownloader.h"
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class FMapPakDownloaderModule : public IMapPakDownloaderModule
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual TSharedPtr<FMapPakDownloader> GetDownloader() override;
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private:
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TSharedPtr<FMapPakDownloader> MapPakDownloader;
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};
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IMPLEMENT_MODULE(FMapPakDownloaderModule, MapPakDownloader)
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void FMapPakDownloaderModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
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TSharedPtr<FMapPakDownloader> Downloader = MakeShareable(new FMapPakDownloader());
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if (!Downloader->Init())
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{
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ShutdownModule();
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}
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MapPakDownloader = Downloader;
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}
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void FMapPakDownloaderModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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TSharedPtr<FMapPakDownloader> FMapPakDownloaderModule::GetDownloader()
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{
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return MapPakDownloader;
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}
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DEFINE_LOG_CATEGORY(LogMapPakDownloader);
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