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Removed some old dead code in PlatformerGameModule [CL 2486804 by bruce nesbit in Main branch]
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "GameMenuBuilderPrivatePCH.h"
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TSharedPtr< FSlateStyleSet > FGameMenuBuilderStyle::SimpleStyleInstance = NULL;
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void FGameMenuBuilderStyle::Initialize(const FString StyleName)
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{
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if (FModuleManager::Get().IsModuleLoaded("GameMenuBuilder") == false)
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{
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FModuleManager::LoadModuleChecked<FGameMenuBuilderModule>("GameMenuBuilder");
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}
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if (!SimpleStyleInstance.IsValid())
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{
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SimpleStyleInstance = Create(StyleName);
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FSlateStyleRegistry::RegisterSlateStyle(*SimpleStyleInstance);
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}
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}
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void FGameMenuBuilderStyle::Shutdown()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*SimpleStyleInstance);
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ensure(SimpleStyleInstance.IsUnique());
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SimpleStyleInstance.Reset();
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}
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FName FGameMenuBuilderStyle::GetStyleSetName()
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{
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static FName StyleSetName(TEXT("MenuPageStyle"));
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return StyleSetName;
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}
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#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( FPaths::GameContentDir() / "Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( FPaths::GameContentDir() / "Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( FPaths::GameContentDir() / "Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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#define TTF_FONT( RelativePath, ... ) FSlateFontInfo( FPaths::GameContentDir() / "Slate"/ RelativePath + TEXT(".ttf"), __VA_ARGS__ )
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#define OTF_FONT( RelativePath, ... ) FSlateFontInfo( FPaths::GameContentDir() / "Slate"/ RelativePath + TEXT(".otf"), __VA_ARGS__ )
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FString FGameMenuBuilderStyle::FontName("Fonts/Roboto-Light");
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int32 FGameMenuBuilderStyle::FontSize = 42;
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TSharedRef< FSlateStyleSet > FGameMenuBuilderStyle::Create(const FString StyleName)
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{
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TSharedRef<FSlateGameResources> StyleRef = FSlateGameResources::New(GetStyleSetName(), *StyleName);
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FSlateStyleSet& Style = StyleRef.Get();
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// Fonts still need to be specified in code for now
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Style.Set("GameMenuStyle.MenuTextStyle", FTextBlockStyle()
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.SetFont(TTF_FONT(*FontName, FontSize))
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.SetColorAndOpacity(FLinearColor::White)
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);
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Style.Set("GameMenuStyle.MenuHeaderTextStyle", FTextBlockStyle()
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.SetFont(TTF_FONT(*FontName, FontSize))
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.SetColorAndOpacity(FLinearColor::White)
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);
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return StyleRef;
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}
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#undef IMAGE_BRUSH
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#undef BOX_BRUSH
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#undef BORDER_BRUSH
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#undef TTF_FONT
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#undef OTF_FONT
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void FGameMenuBuilderStyle::ReloadTextures()
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{
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FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
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}
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const ISlateStyle& FGameMenuBuilderStyle::Get()
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{
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return *SimpleStyleInstance;
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}
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