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UnrealEngineUWP/Engine/Source/Runtime/AssetRegistry/Private/PathTreeNode.h
Bob Tellez 52175f7858 #UE4 Added experimental -PathTreeFNames mode that uses FNames to keep track of the path tree in the asset registry. This has possible performance benefits in certain projects.
[CL 2459726 by Bob Tellez in Main branch]
2015-02-24 21:38:16 -05:00

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