Files
UnrealEngineUWP/Engine/Source/Runtime/AppFramework/AppFramework.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

38 lines
914 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AppFramework : ModuleRules
{
public AppFramework(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"SlateReflector",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/AppFramework/Private",
"Runtime/AppFramework/Private/Framework",
"Runtime/AppFramework/Private/Framework/Testing",
"Runtime/AppFramework/Private/Widgets",
"Runtime/AppFramework/Private/Widgets/Colors",
"Runtime/AppFramework/Private/Widgets/Input",
"Runtime/AppFramework/Private/Widgets/Testing",
"Runtime/AppFramework/Private/Widgets/Workflow",
}
);
}
}