// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AppFramework : ModuleRules { public AppFramework(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Slate", "SlateCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "SlateReflector", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/AppFramework/Private", "Runtime/AppFramework/Private/Framework", "Runtime/AppFramework/Private/Framework/Testing", "Runtime/AppFramework/Private/Widgets", "Runtime/AppFramework/Private/Widgets/Colors", "Runtime/AppFramework/Private/Widgets/Input", "Runtime/AppFramework/Private/Widgets/Testing", "Runtime/AppFramework/Private/Widgets/Workflow", } ); } }