Files
UnrealEngineUWP/Engine/Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

55 lines
1.3 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AndroidAdvertising : ModuleRules
{
public AndroidAdvertising( TargetInfo Target )
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Advertising",
// ... add private dependencies that you statically link with here ...
}
);
PublicIncludePathModuleNames.Add("Advertising");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
// ... add any private module dependencies that should include paths
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}