// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AndroidAdvertising : ModuleRules { public AndroidAdvertising( TargetInfo Target ) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Advertising", // ... add private dependencies that you statically link with here ... } ); PublicIncludePathModuleNames.Add("Advertising"); PrivateIncludePathModuleNames.AddRange( new string[] { // ... add any private module dependencies that should include paths } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } } }