Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/UnrealHeaderTool.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

26 lines
490 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealHeaderTool : ModuleRules
{
public UnrealHeaderTool(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
bEnableExceptions = true;
}
}