// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealHeaderTool : ModuleRules { public UnrealHeaderTool(TargetInfo Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", "Projects", } ); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include bEnableExceptions = true; } }