Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/PluginDescriptor.cs
2015-04-27 20:08:52 -04:00

213 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace UnrealBuildTool
{
public enum PluginDescriptorVersion
{
Invalid = 0,
Initial = 1,
NameHash = 2,
ProjectPluginUnification = 3,
// !!!!!!!!!! IMPORTANT: Remember to also update LatestPluginDescriptorFileVersion in Plugins.cs (and Plugin system documentation) when this changes!!!!!!!!!!!
// -----<new versions can be added before this line>-------------------------------------------------
// - this needs to be the last line (see note below)
LatestPlusOne,
Latest = LatestPlusOne - 1
};
public class PluginDescriptor
{
// Descriptor version number
public int FileVersion;
// Version number for the plugin. The version number must increase with every version of the plugin, so that the system
// can determine whether one version of a plugin is newer than another, or to enforce other requirements. This version
// number is not displayed in front-facing UI. Use the VersionName for that.
public int Version;
// Name of the version for this plugin. This is the front-facing part of the version number. It doesn't need to match
// the version number numerically, but should be updated when the version number is increased accordingly.
public string VersionName;
// Friendly name of the plugin
public string FriendlyName;
// Description of the plugin
public string Description;
// The name of the category this plugin
public string Category;
// The company or individual who created this plugin. This is an optional field that may be displayed in the user interface.
public string CreatedBy;
// Hyperlink URL string for the company or individual who created this plugin. This is optional.
public string CreatedByURL;
// Documentation URL string.
public string DocsURL;
// List of all modules associated with this plugin
public ModuleDescriptor[] Modules;
// Whether this plugin should be enabled by default for all projects
public bool bEnabledByDefault;
// Can this plugin contain content?
public bool bCanContainContent;
// Marks the plugin as beta in the UI
public bool bIsBetaVersion;
// Set for plugins which are installed
public bool bInstalled;
/// <summary>
/// Private constructor. This object should not be created directly; read it from disk using FromFile() instead.
/// </summary>
private PluginDescriptor()
{
FileVersion = (int)PluginDescriptorVersion.Latest;
}
/// <summary>
/// Creates a plugin descriptor from a file on disk
/// </summary>
/// <param name="FileName">The filename to read</param>
/// <returns>New plugin descriptor</returns>
public static PluginDescriptor FromFile(string FileName)
{
JsonObject RawObject = JsonObject.FromFile(FileName);
try
{
PluginDescriptor Descriptor = new PluginDescriptor();
// Read the version
if(!RawObject.TryGetIntegerField("FileVersion", out Descriptor.FileVersion))
{
if(!RawObject.TryGetIntegerField("PluginFileVersion", out Descriptor.FileVersion))
{
throw new BuildException("Plugin descriptor file '{0}' does not contain a valid FileVersion entry", FileName);
}
}
// Check it's not newer than the latest version we can parse
if(Descriptor.FileVersion > (int)PluginDescriptorVersion.Latest)
{
throw new BuildException( "Plugin descriptor file '{0}' appears to be in a newer version ({1}) of the file format that we can load (max version: {2}).", FileName, Descriptor.FileVersion, (int)PluginDescriptorVersion.Latest);
}
// Read the other fields
RawObject.TryGetIntegerField("Version", out Descriptor.Version);
RawObject.TryGetStringField("VersionName", out Descriptor.VersionName);
RawObject.TryGetStringField("FriendlyName", out Descriptor.FriendlyName);
RawObject.TryGetStringField("Description", out Descriptor.Description);
if (!RawObject.TryGetStringField("Category", out Descriptor.Category))
{
// Category used to be called CategoryPath in .uplugin files
RawObject.TryGetStringField("CategoryPath", out Descriptor.Category);
}
// Due to a difference in command line parsing between Windows and Mac, we shipped a few Mac samples containing
// a category name with escaped quotes. Remove them here to make sure we can list them in the right category.
if (Descriptor.Category != null && Descriptor.Category.Length >= 2 && Descriptor.Category.StartsWith("\"") && Descriptor.Category.EndsWith("\""))
{
Descriptor.Category = Descriptor.Category.Substring(1, Descriptor.Category.Length - 2);
}
RawObject.TryGetStringField("CreatedBy", out Descriptor.CreatedBy);
RawObject.TryGetStringField("CreatedByURL", out Descriptor.CreatedByURL);
RawObject.TryGetStringField("DocsURL", out Descriptor.DocsURL);
JsonObject[] ModulesArray;
if(RawObject.TryGetObjectArrayField("Modules", out ModulesArray))
{
Descriptor.Modules = Array.ConvertAll(ModulesArray, x => ModuleDescriptor.FromJsonObject(x));
}
RawObject.TryGetBoolField("EnabledByDefault", out Descriptor.bEnabledByDefault);
RawObject.TryGetBoolField("CanContainContent", out Descriptor.bCanContainContent);
RawObject.TryGetBoolField("IsBetaVersion", out Descriptor.bIsBetaVersion);
RawObject.TryGetBoolField("Installed", out Descriptor.bInstalled);
return Descriptor;
}
catch(JsonParseException ParseException)
{
throw new JsonParseException("{0} (in {1})", ParseException.Message, FileName);
}
}
}
[DebuggerDisplay("Name={Name}")]
public class PluginReferenceDescriptor
{
// Name of the plugin
public string Name;
// Whether it should be enabled by default
public bool bEnabled;
// Description of the plugin for users that do not have it installed.
public string Description;
// If enabled, list of platforms for which the plugin should be enabled (or all platforms if blank).
UnrealTargetPlatform[] WhitelistPlatforms;
// If enabled, list of platforms for which the plugin should be disabled.
UnrealTargetPlatform[] BlacklistPlatforms;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InName">Name of the plugin</param>
/// <param name="bInEnabled">Whether the plugin is enabled</param>
public PluginReferenceDescriptor(string InName, bool bInEnabled)
{
Name = InName;
bEnabled = bInEnabled;
}
/// <summary>
/// Construct a PluginReferenceDescriptor from a Json object
/// </summary>
/// <param name="RawObject">The Json object containing a plugin reference descriptor</param>
/// <returns>New PluginReferenceDescriptor object</returns>
public static PluginReferenceDescriptor FromJsonObject(JsonObject RawObject)
{
PluginReferenceDescriptor Descriptor = new PluginReferenceDescriptor(RawObject.GetStringField("Name"), RawObject.GetBoolField("Enabled"));
RawObject.TryGetStringField("Description", out Descriptor.Description);
RawObject.TryGetEnumArrayField<UnrealTargetPlatform>("WhitelistPlatforms", out Descriptor.WhitelistPlatforms);
RawObject.TryGetEnumArrayField<UnrealTargetPlatform>("BlacklistPlatforms", out Descriptor.BlacklistPlatforms);
return Descriptor;
}
/// <summary>
/// Determines if this reference enables the plugin for a given platform
/// </summary>
/// <param name="Platform">The platform to check</param>
/// <returns>True if the plugin should be enabled</returns>
public bool IsEnabledForPlatform(UnrealTargetPlatform Platform)
{
if(!bEnabled)
{
return false;
}
if(WhitelistPlatforms != null && WhitelistPlatforms.Length > 0 && !WhitelistPlatforms.Contains(Platform))
{
return false;
}
if(BlacklistPlatforms != null && BlacklistPlatforms.Contains(Platform))
{
return false;
}
return true;
}
}
}