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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildClient.cs
Ben Marsh 40f787df01 Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
[CL 2514398 by Ben Marsh in Main branch]
2015-04-16 11:55:56 -04:00

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