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https://github.com/izzy2lost/UnrealEngineUWP.git
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161 lines
4.2 KiB
C#
161 lines
4.2 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Diagnostics;
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using System.IO;
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using UnrealBuildTool;
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namespace AutomationTool
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{
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class MacHostPlatform : HostPlatform
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{
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public override void SetFrameworkVars()
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{
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// @todo
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}
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public override string GetMsBuildExe()
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{
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return "xbuild";
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}
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public override string GetMsDevExe()
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{
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return "";
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}
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public override string RelativeBinariesFolder
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{
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get { return @"Engine/Binaries/Mac/"; }
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}
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public override string GetUE4ExePath(string UE4Exe)
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{
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int CmdExeIndex = UE4Exe.IndexOf("-Cmd.exe");
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if (CmdExeIndex != -1)
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{
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UE4Exe = UE4Exe.Substring (0, CmdExeIndex);
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}
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else
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{
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CmdExeIndex = UE4Exe.IndexOf (".exe");
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if (CmdExeIndex != -1)
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{
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UE4Exe = UE4Exe.Substring (0, CmdExeIndex);
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}
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}
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int AppNameIndex = CommandUtils.CmdEnv.LocalRoot.IndexOf("/" + UE4Exe + ".app/Contents/");
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string EditorExe;
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if (AppNameIndex != -1) // this is an app with the engine stored inside the app's bundle
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{
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EditorExe = CommandUtils.CmdEnv.LocalRoot.Substring(0, AppNameIndex + UE4Exe.Length + 5) + "/Contents/MacOS/" + UE4Exe;
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}
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else
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{
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EditorExe = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UE4Exe + ".app/Contents/MacOS", UE4Exe);
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}
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return EditorExe;
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}
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public override string LocalBuildsLogFolder
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{
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get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library/Logs/Unreal Engine/LocalBuildLogs"); }
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}
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public override string P4Exe
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{
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get { return "/usr/bin/p4"; }
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}
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public override Process CreateProcess(string AppName)
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{
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var NewProcess = new Process();
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if (AppName == "mono")
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{
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// Enable case-insensitive mode for Mono
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if (!NewProcess.StartInfo.EnvironmentVariables.ContainsKey("MONO_IOMAP"))
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{
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NewProcess.StartInfo.EnvironmentVariables.Add("MONO_IOMAP", "case");
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}
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}
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return NewProcess;
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}
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public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
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{
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if (AppName == "sh" || AppName == "xbuild" || AppName == "codesign")
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{
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Options &= ~CommandUtils.ERunOptions.AppMustExist;
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}
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if (AppName == "xbuild")
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{
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AppName = "sh";
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CommandLine = "-c 'xbuild " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine) + " /p:DefineConstants=MONO /verbosity:quiet /nologo |grep -i error; if [ $? -ne 1 ]; then exit 1; else exit 0; fi'";
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}
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if (AppName.EndsWith(".exe") || ((AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/")) && string.IsNullOrEmpty(Path.GetExtension(AppName))))
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{
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if (AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/"))
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{
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AppName = AppName.Replace("/Binaries/Win64/", "/Binaries/Mac/");
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AppName = AppName.Replace("-cmd.exe", "");
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AppName = AppName.Replace("-Cmd.exe", "");
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AppName = AppName.Replace(".exe", "");
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string AppFilename = Path.GetFileName(AppName);
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if (!CommandUtils.FileExists(AppName))
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{
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AppName = AppName + ".app/Contents/MacOS/" + AppFilename;
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}
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}
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else
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{
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// It's a C# app, so run it with Mono
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CommandLine = "\"" + AppName + "\" " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine);
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AppName = "mono";
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Options &= ~CommandUtils.ERunOptions.AppMustExist;
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}
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}
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}
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public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
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{
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// @todo: add mono support
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}
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public override bool IsScriptModuleSupported(string ModuleName)
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{
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// @todo: add more unsupported modules here
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return true;
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}
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public override string UBTProjectName
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{
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get { return "UnrealBuildTool"; }
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}
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public override UnrealTargetPlatform HostEditorPlatform
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{
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get { return UnrealTargetPlatform.Mac; }
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}
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public override string PdbExtension
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{
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get { return ".exe.mdb"; }
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}
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static string[] SystemServices = new string[]
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{
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// TODO: Add any system process names here
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};
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public override string[] DontKillProcessList
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{
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get
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{
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return SystemServices;
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}
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}
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}
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}
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