Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/MacHostPlatform.cs

161 lines
4.2 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
using UnrealBuildTool;
namespace AutomationTool
{
class MacHostPlatform : HostPlatform
{
public override void SetFrameworkVars()
{
// @todo
}
public override string GetMsBuildExe()
{
return "xbuild";
}
public override string GetMsDevExe()
{
return "";
}
public override string RelativeBinariesFolder
{
get { return @"Engine/Binaries/Mac/"; }
}
public override string GetUE4ExePath(string UE4Exe)
{
int CmdExeIndex = UE4Exe.IndexOf("-Cmd.exe");
if (CmdExeIndex != -1)
{
UE4Exe = UE4Exe.Substring (0, CmdExeIndex);
}
else
{
CmdExeIndex = UE4Exe.IndexOf (".exe");
if (CmdExeIndex != -1)
{
UE4Exe = UE4Exe.Substring (0, CmdExeIndex);
}
}
int AppNameIndex = CommandUtils.CmdEnv.LocalRoot.IndexOf("/" + UE4Exe + ".app/Contents/");
string EditorExe;
if (AppNameIndex != -1) // this is an app with the engine stored inside the app's bundle
{
EditorExe = CommandUtils.CmdEnv.LocalRoot.Substring(0, AppNameIndex + UE4Exe.Length + 5) + "/Contents/MacOS/" + UE4Exe;
}
else
{
EditorExe = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UE4Exe + ".app/Contents/MacOS", UE4Exe);
}
return EditorExe;
}
public override string LocalBuildsLogFolder
{
get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library/Logs/Unreal Engine/LocalBuildLogs"); }
}
public override string P4Exe
{
get { return "/usr/bin/p4"; }
}
public override Process CreateProcess(string AppName)
{
var NewProcess = new Process();
if (AppName == "mono")
{
// Enable case-insensitive mode for Mono
if (!NewProcess.StartInfo.EnvironmentVariables.ContainsKey("MONO_IOMAP"))
{
NewProcess.StartInfo.EnvironmentVariables.Add("MONO_IOMAP", "case");
}
}
return NewProcess;
}
public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
{
if (AppName == "sh" || AppName == "xbuild" || AppName == "codesign")
{
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
if (AppName == "xbuild")
{
AppName = "sh";
CommandLine = "-c 'xbuild " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine) + " /p:DefineConstants=MONO /verbosity:quiet /nologo |grep -i error; if [ $? -ne 1 ]; then exit 1; else exit 0; fi'";
}
if (AppName.EndsWith(".exe") || ((AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/")) && string.IsNullOrEmpty(Path.GetExtension(AppName))))
{
if (AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/"))
{
AppName = AppName.Replace("/Binaries/Win64/", "/Binaries/Mac/");
AppName = AppName.Replace("-cmd.exe", "");
AppName = AppName.Replace("-Cmd.exe", "");
AppName = AppName.Replace(".exe", "");
string AppFilename = Path.GetFileName(AppName);
if (!CommandUtils.FileExists(AppName))
{
AppName = AppName + ".app/Contents/MacOS/" + AppFilename;
}
}
else
{
// It's a C# app, so run it with Mono
CommandLine = "\"" + AppName + "\" " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine);
AppName = "mono";
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
}
}
public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
{
// @todo: add mono support
}
public override bool IsScriptModuleSupported(string ModuleName)
{
// @todo: add more unsupported modules here
return true;
}
public override string UBTProjectName
{
get { return "UnrealBuildTool"; }
}
public override UnrealTargetPlatform HostEditorPlatform
{
get { return UnrealTargetPlatform.Mac; }
}
public override string PdbExtension
{
get { return ".exe.mdb"; }
}
static string[] SystemServices = new string[]
{
// TODO: Add any system process names here
};
public override string[] DontKillProcessList
{
get
{
return SystemServices;
}
}
}
}