Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/TranslationEditor.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

56 lines
1.1 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TranslationEditor : ModuleRules
{
public TranslationEditor(TargetInfo Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MessageLog",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Internationalization",
"Json",
"PropertyEditor",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"GraphEditor",
"SourceControl",
"MessageLog",
"Documentation",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"DesktopPlatform",
"SourceControl"
}
);
}
}