// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TranslationEditor : ModuleRules { public TranslationEditor(TargetInfo Target) { PublicIncludePathModuleNames.Add("LevelEditor"); PublicIncludePathModuleNames.Add("WorkspaceMenuStructure"); PrivateIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform", "MessageLog", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Internationalization", "Json", "PropertyEditor", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "GraphEditor", "SourceControl", "MessageLog", "Documentation", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", "DesktopPlatform", "SourceControl" } ); } }