Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/Private/TranslationUnit.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

18 lines
579 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "TranslationEditorPrivatePCH.h"
#include "TranslationUnit.h"
UTranslationUnit::UTranslationUnit( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
void UTranslationUnit::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
TranslationUnitPropertyChangedEvent.Broadcast(Name);
}