You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
18 lines
579 B
C++
18 lines
579 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
#include "TranslationEditorPrivatePCH.h"
|
|
#include "TranslationUnit.h"
|
|
|
|
UTranslationUnit::UTranslationUnit( const FObjectInitializer& ObjectInitializer )
|
|
: Super(ObjectInitializer)
|
|
{
|
|
|
|
}
|
|
|
|
void UTranslationUnit::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
|
|
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
|
|
|
|
TranslationUnitPropertyChangedEvent.Broadcast(Name);
|
|
} |