2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-04-23 18:47:42 -04:00
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#include "TranslationEditorPrivatePCH.h"
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2014-04-24 03:38:05 -04:00
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#include "TranslationUnit.h"
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2014-04-23 18:47:42 -04:00
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2014-10-14 10:29:11 -04:00
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UTranslationUnit::UTranslationUnit( const FObjectInitializer& ObjectInitializer )
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: Super(ObjectInitializer)
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2014-04-23 18:47:42 -04:00
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{
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}
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void UTranslationUnit::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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TranslationUnitPropertyChangedEvent.Broadcast(Name);
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}
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