Files
UnrealEngineUWP/Engine/Source/Editor/TextureAlignMode/Private/TextureAlignMode.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

32 lines
731 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "TextureAlignModePrivatePCH.h"
#define LOCTEXT_NAMESPACE "TextureAlignMode"
void FTextureAlignMode::RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
void FTextureAlignMode::UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
FName FTextureAlignMode::GetToolkitFName() const
{
return FName("TextureAlignMode");
}
FText FTextureAlignMode::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Texture Align Mode");
}
class FEdMode* FTextureAlignMode::GetEditorMode() const
{
return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Texture);
}
#undef LOCTEXT_NAMESPACE