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32 lines
731 B
C++
32 lines
731 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "TextureAlignModePrivatePCH.h"
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#define LOCTEXT_NAMESPACE "TextureAlignMode"
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void FTextureAlignMode::RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
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{
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}
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void FTextureAlignMode::UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
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{
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}
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FName FTextureAlignMode::GetToolkitFName() const
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{
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return FName("TextureAlignMode");
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}
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FText FTextureAlignMode::GetBaseToolkitName() const
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{
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return LOCTEXT("ToolkitName", "Texture Align Mode");
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}
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class FEdMode* FTextureAlignMode::GetEditorMode() const
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{
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return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Texture);
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}
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#undef LOCTEXT_NAMESPACE |