// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "TextureAlignModePrivatePCH.h" #define LOCTEXT_NAMESPACE "TextureAlignMode" void FTextureAlignMode::RegisterTabSpawners(const TSharedRef& TabManager) { } void FTextureAlignMode::UnregisterTabSpawners(const TSharedRef& TabManager) { } FName FTextureAlignMode::GetToolkitFName() const { return FName("TextureAlignMode"); } FText FTextureAlignMode::GetBaseToolkitName() const { return LOCTEXT("ToolkitName", "Texture Align Mode"); } class FEdMode* FTextureAlignMode::GetEditorMode() const { return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Texture); } #undef LOCTEXT_NAMESPACE