Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/StaticMeshEditor.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

55 lines
1012 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class StaticMeshEditor : ModuleRules
{
public StaticMeshEditor(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Kismet",
"EditorWidgets",
"MeshUtilities",
"PropertyEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"ShaderCore",
"RenderCore",
"RHI",
"UnrealEd",
"TargetPlatform",
"RawMesh",
"PropertyEditor",
"MeshUtilities",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure",
"MeshUtilities",
"TargetPlatform",
}
);
SetupModulePhysXAPEXSupport(Target);
}
}