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55 lines
1012 B
C#
55 lines
1012 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class StaticMeshEditor : ModuleRules
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{
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public StaticMeshEditor(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"Kismet",
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"EditorWidgets",
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"MeshUtilities",
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"PropertyEditor"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"ShaderCore",
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"RenderCore",
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"RHI",
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"UnrealEd",
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"TargetPlatform",
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"RawMesh",
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"PropertyEditor",
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"MeshUtilities",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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"SceneOutliner",
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"ClassViewer",
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"ContentBrowser",
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"WorkspaceMenuStructure",
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"MeshUtilities",
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"TargetPlatform",
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}
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);
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SetupModulePhysXAPEXSupport(Target);
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}
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}
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