// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class StaticMeshEditor : ModuleRules { public StaticMeshEditor(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "Kismet", "EditorWidgets", "MeshUtilities", "PropertyEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "ShaderCore", "RenderCore", "RHI", "UnrealEd", "TargetPlatform", "RawMesh", "PropertyEditor", "MeshUtilities", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "SceneOutliner", "ClassViewer", "ContentBrowser", "WorkspaceMenuStructure", "MeshUtilities", "TargetPlatform", } ); SetupModulePhysXAPEXSupport(Target); } }