Files
UnrealEngineUWP/Engine/Source/Editor/ProjectSettingsViewer/ProjectSettingsViewer.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

41 lines
711 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProjectSettingsViewer : ModuleRules
{
public ProjectSettingsViewer(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"EngineSettings",
"SettingsEditor",
"Slate",
"SlateCore",
"UnrealEd",
"MoviePlayer",
"AIModule",
"ProjectTargetPlatformEditor",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/ProjectSettingsViewer/Private",
}
);
}
}
}