// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProjectSettingsViewer : ModuleRules { public ProjectSettingsViewer(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "EngineSettings", "SettingsEditor", "Slate", "SlateCore", "UnrealEd", "MoviePlayer", "AIModule", "ProjectTargetPlatformEditor", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/ProjectSettingsViewer/Private", } ); } } }