Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutThreePanes.cpp
Andrew Rodham 8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00

353 lines
11 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LevelEditor.h"
#include "LevelViewportLayoutThreePanes.h"
#include "SLevelViewport.h"
namespace ViewportLayoutThreePanesDefs
{
/** Default splitters to equal 50/50 split */
static const float DefaultSplitterPercentage = 0.5f;
}
// FLevelViewportLayoutThreePanes /////////////////////////////
TSharedRef<SWidget> FLevelViewportLayoutThreePanes::MakeViewportLayout(const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FEngineShowFlags OrthoShowFlags(ESFIM_Editor);
ApplyViewMode(VMI_BrushWireframe, false, OrthoShowFlags);
FEngineShowFlags PerspectiveShowFlags(ESFIM_Editor);
ApplyViewMode(VMI_Lit, true, PerspectiveShowFlags);
FString ViewportKey0, ViewportKey1, ViewportKey2;
float PrimarySplitterPercentage = ViewportLayoutThreePanesDefs::DefaultSplitterPercentage;
float SecondarySplitterPercentage = ViewportLayoutThreePanesDefs::DefaultSplitterPercentage;
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0");
ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1");
ViewportKey2 = SpecificLayoutString + TEXT(".Viewport2");
FString PercentageString;
if(GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage0")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(PrimarySplitterPercentage, *PercentageString);
}
if(GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage1")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(SecondarySplitterPercentage, *PercentageString);
}
}
TSharedRef<SWidget> LayoutWidget = MakeThreePanelWidget(
Viewports,
ViewportKey0, ViewportKey1, ViewportKey2,
PrimarySplitterPercentage, SecondarySplitterPercentage);
InitCommonLayoutFromString(SpecificLayoutString);
return LayoutWidget;
}
void FLevelViewportLayoutThreePanes::SaveLayoutString(const FString& LayoutString) const
{
if (!bIsTransitioning)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
check (PrimarySplitterWidget->GetChildren()->Num() == 2);
float PrimaryPercentage = PrimarySplitterWidget->SlotAt(0).SizeValue.Get();
check (SecondarySplitterWidget->GetChildren()->Num() == 2);
float SecondaryPercentage = SecondarySplitterWidget->SlotAt(0).SizeValue.Get();
GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage0")), *TTypeToString<float>::ToString(PrimaryPercentage), GEditorPerProjectIni);
GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage1")), *TTypeToString<float>::ToString(SecondaryPercentage), GEditorPerProjectIni);
SaveCommonLayoutString(SpecificLayoutString);
}
}
void FLevelViewportLayoutThreePanes::ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement )
{
bool bWasFound = false;
for (int32 SlotIdx = 0; SlotIdx < PrimarySplitterWidget->GetChildren()->Num(); SlotIdx++)
{
if (PrimarySplitterWidget->GetChildren()->GetChildAt(SlotIdx) == Source)
{
PrimarySplitterWidget->SlotAt(SlotIdx)
[
Replacement
];
bWasFound = true;
break;
}
}
for (int32 SlotIdx = 0; SlotIdx < SecondarySplitterWidget->GetChildren()->Num(); SlotIdx++)
{
if (SecondarySplitterWidget->GetChildren()->GetChildAt(SlotIdx) == Source)
{
SecondarySplitterWidget->SlotAt(SlotIdx)
[
Replacement
];
bWasFound = true;
break;
}
}
// Source widget should have already been a content widget for the splitter
check( bWasFound );
}
// FLevelViewportLayoutThreePanesLeft /////////////////////////////
TSharedRef<SWidget> FLevelViewportLayoutThreePanesLeft::MakeThreePanelWidget(
TArray<TSharedPtr< SLevelViewport >>& ViewportWidgets,
const FString& ViewportKey0, const FString& ViewportKey1, const FString& ViewportKey2,
float PrimarySplitterPercentage, float SecondarySplitterPercentage)
{
TSharedPtr< SLevelViewport > ViewportWidget0;
TSharedPtr< SLevelViewport > ViewportWidget1;
TSharedPtr< SLevelViewport > ViewportWidget2;
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
SAssignNew( ViewportWidget0, SLevelViewport )
.ViewportType( LVT_Perspective )
.Realtime( true )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey0 )
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget1, SLevelViewport )
.ViewportType( LVT_OrthoXY )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey1 )
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget2, SLevelViewport )
.ViewportType( LVT_OrthoXZ )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey2 )
]
];
ViewportWidgets.Add( ViewportWidget0 );
ViewportWidgets.Add( ViewportWidget1 );
ViewportWidgets.Add( ViewportWidget2 );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &ViewportWidget0->GetLevelViewportClient();
return Widget;
}
// FLevelViewportLayoutThreePanesRight /////////////////////////////
TSharedRef<SWidget> FLevelViewportLayoutThreePanesRight::MakeThreePanelWidget(
TArray<TSharedPtr< SLevelViewport >>& ViewportWidgets,
const FString& ViewportKey0, const FString& ViewportKey1, const FString& ViewportKey2,
float PrimarySplitterPercentage, float SecondarySplitterPercentage)
{
TSharedPtr< SLevelViewport > ViewportWidget0;
TSharedPtr< SLevelViewport > ViewportWidget1;
TSharedPtr< SLevelViewport > ViewportWidget2;
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget1, SLevelViewport )
.ViewportType( LVT_OrthoXY )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey1 )
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget2, SLevelViewport )
.ViewportType( LVT_OrthoXZ )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey2 )
]
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
SAssignNew( ViewportWidget0, SLevelViewport )
.ViewportType( LVT_Perspective )
.Realtime( true )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey0 )
];
ViewportWidgets.Add( ViewportWidget0 );
ViewportWidgets.Add( ViewportWidget1 );
ViewportWidgets.Add( ViewportWidget2 );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &ViewportWidget0->GetLevelViewportClient();
return Widget;
}
// FLevelViewportLayoutThreePanesTop /////////////////////////////
TSharedRef<SWidget> FLevelViewportLayoutThreePanesTop::MakeThreePanelWidget(
TArray<TSharedPtr< SLevelViewport >>& ViewportWidgets,
const FString& ViewportKey0, const FString& ViewportKey1, const FString& ViewportKey2,
float PrimarySplitterPercentage, float SecondarySplitterPercentage)
{
TSharedPtr< SLevelViewport > ViewportWidget0;
TSharedPtr< SLevelViewport > ViewportWidget1;
TSharedPtr< SLevelViewport > ViewportWidget2;
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
SAssignNew( ViewportWidget0, SLevelViewport )
.ViewportType( LVT_Perspective )
.Realtime( true )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey0 )
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget1, SLevelViewport )
.ViewportType( LVT_OrthoXY )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey1 )
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget2, SLevelViewport )
.ViewportType( LVT_OrthoXZ )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey2 )
]
];
ViewportWidgets.Add( ViewportWidget0 );
ViewportWidgets.Add( ViewportWidget1 );
ViewportWidgets.Add( ViewportWidget2 );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &ViewportWidget0->GetLevelViewportClient();
return Widget;
}
// FLevelViewportLayoutThreePanesBottom /////////////////////////////
TSharedRef<SWidget> FLevelViewportLayoutThreePanesBottom::MakeThreePanelWidget(
TArray<TSharedPtr< SLevelViewport >>& ViewportWidgets,
const FString& ViewportKey0, const FString& ViewportKey1, const FString& ViewportKey2,
float PrimarySplitterPercentage, float SecondarySplitterPercentage)
{
TSharedPtr< SLevelViewport > ViewportWidget0;
TSharedPtr< SLevelViewport > ViewportWidget1;
TSharedPtr< SLevelViewport > ViewportWidget2;
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget1, SLevelViewport )
.ViewportType( LVT_OrthoXY )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey1 )
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage)
[
SAssignNew( ViewportWidget2, SLevelViewport )
.ViewportType( LVT_OrthoXZ )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey2 )
]
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
SAssignNew( ViewportWidget0, SLevelViewport )
.ViewportType( LVT_Perspective )
.Realtime( true )
.ParentLayout( AsShared() )
.ParentLevelEditor( ParentLevelEditor )
.ConfigKey( ViewportKey0 )
];
ViewportWidgets.Add( ViewportWidget0 );
ViewportWidgets.Add( ViewportWidget1 );
ViewportWidgets.Add( ViewportWidget2 );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &ViewportWidget0->GetLevelViewportClient();
return Widget;
}