Files
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor/Private/SLandscapeEditor.cpp

389 lines
12 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LandscapeEditorPrivatePCH.h"
#include "LandscapeEdMode.h"
#include "SLandscapeEditor.h"
#include "LandscapeEditorCommands.h"
#include "AssetThumbnail.h"
#include "LandscapeEditorObject.h"
#include "IDetailsView.h"
#include "PropertyEditorModule.h"
#include "Editor/IntroTutorials/Public/IIntroTutorials.h"
#define LOCTEXT_NAMESPACE "LandscapeEditor"
void SLandscapeAssetThumbnail::Construct(const FArguments& InArgs, UObject* Asset, TSharedRef<FAssetThumbnailPool> ThumbnailPool)
{
FIntPoint ThumbnailSize = InArgs._ThumbnailSize;
AssetThumbnail = MakeShareable(new FAssetThumbnail(Asset, ThumbnailSize.X, ThumbnailSize.Y, ThumbnailPool));
ChildSlot
[
SNew(SBox)
.WidthOverride(ThumbnailSize.X)
.HeightOverride(ThumbnailSize.Y)
[
AssetThumbnail->MakeThumbnailWidget()
]
];
UMaterialInterface* MaterialInterface = Cast<UMaterialInterface>(Asset);
if (MaterialInterface)
{
UMaterial::OnMaterialCompilationFinished().AddSP(this, &SLandscapeAssetThumbnail::OnMaterialCompilationFinished);
}
}
SLandscapeAssetThumbnail::~SLandscapeAssetThumbnail()
{
UMaterial::OnMaterialCompilationFinished().RemoveAll(this);
}
void SLandscapeAssetThumbnail::OnMaterialCompilationFinished(UMaterialInterface* MaterialInterface)
{
UMaterialInterface* MaterialAsset = Cast<UMaterialInterface>(AssetThumbnail->GetAsset());
if (MaterialAsset)
{
if (MaterialAsset->IsDependent(MaterialInterface))
{
// Refresh thumbnail
AssetThumbnail->SetAsset(AssetThumbnail->GetAsset());
}
}
}
void SLandscapeAssetThumbnail::SetAsset(UObject* Asset)
{
AssetThumbnail->SetAsset(Asset);
}
//////////////////////////////////////////////////////////////////////////
void FLandscapeToolKit::RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
void FLandscapeToolKit::UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
void FLandscapeToolKit::Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost)
{
LandscapeEditorWidgets = SNew(SLandscapeEditor, SharedThis(this));
FModeToolkit::Init(InitToolkitHost);
}
FName FLandscapeToolKit::GetToolkitFName() const
{
return FName("LandscapeEditor");
}
FText FLandscapeToolKit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Landscape Editor");
}
class FEdModeLandscape* FLandscapeToolKit::GetEditorMode() const
{
return (FEdModeLandscape*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Landscape);
}
TSharedPtr<SWidget> FLandscapeToolKit::GetInlineContent() const
{
return LandscapeEditorWidgets;
}
void FLandscapeToolKit::NotifyToolChanged()
{
LandscapeEditorWidgets->NotifyToolChanged();
}
void FLandscapeToolKit::NotifyBrushChanged()
{
LandscapeEditorWidgets->NotifyBrushChanged();
}
//////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SLandscapeEditor::Construct(const FArguments& InArgs, TSharedRef<FLandscapeToolKit> InParentToolkit)
{
CommandList = InParentToolkit->GetToolkitCommands();
//FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
//TSharedPtr<SLevelEditor> LevelEditor = StaticCastSharedPtr<SLevelEditor>(LevelEditorModule.GetFirstLevelEditor());
//CommandList = LevelEditor->GetLevelEditorActions();
// Modes:
CommandList->MapAction(FLandscapeEditorCommands::Get().ManageMode, FUIAction(FExecuteAction::CreateSP(this, &SLandscapeEditor::OnChangeMode, FName("ToolMode_Manage")), FCanExecuteAction::CreateSP(this, &SLandscapeEditor::IsModeEnabled, FName(TEXT("ToolMode_Manage"))), FIsActionChecked::CreateSP(this, &SLandscapeEditor::IsModeActive, FName(TEXT("ToolMode_Manage")))));
CommandList->MapAction(FLandscapeEditorCommands::Get().SculptMode, FUIAction(FExecuteAction::CreateSP(this, &SLandscapeEditor::OnChangeMode, FName("ToolMode_Sculpt")), FCanExecuteAction::CreateSP(this, &SLandscapeEditor::IsModeEnabled, FName(TEXT("ToolMode_Sculpt"))), FIsActionChecked::CreateSP(this, &SLandscapeEditor::IsModeActive, FName(TEXT("ToolMode_Sculpt")))));
CommandList->MapAction(FLandscapeEditorCommands::Get().PaintMode, FUIAction(FExecuteAction::CreateSP(this, &SLandscapeEditor::OnChangeMode, FName("ToolMode_Paint" )), FCanExecuteAction::CreateSP(this, &SLandscapeEditor::IsModeEnabled, FName(TEXT("ToolMode_Paint" ))), FIsActionChecked::CreateSP(this, &SLandscapeEditor::IsModeActive, FName(TEXT("ToolMode_Paint" )))));
FToolBarBuilder ModeSwitchButtons(CommandList, FMultiBoxCustomization::None);
{
ModeSwitchButtons.AddToolBarButton(FLandscapeEditorCommands::Get().ManageMode, NAME_None, LOCTEXT("Mode.Manage", "Manage"), LOCTEXT("Mode.Manage.Tooltip", "Contains tools to add a new landscape, import/export landscape, add/remove components and manage streaming"));
ModeSwitchButtons.AddToolBarButton(FLandscapeEditorCommands::Get().SculptMode, NAME_None, LOCTEXT("Mode.Sculpt", "Sculpt"), LOCTEXT("Mode.Sculpt.Tooltip", "Contains tools that modify the shape of a landscape"));
ModeSwitchButtons.AddToolBarButton(FLandscapeEditorCommands::Get().PaintMode, NAME_None, LOCTEXT("Mode.Paint", "Paint"), LOCTEXT("Mode.Paint.Tooltip", "Contains tools that paint materials on to a landscape"));
}
FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
FDetailsViewArgs DetailsViewArgs(false, false, false,FDetailsViewArgs::HideNameArea);
DetailsPanel = PropertyEditorModule.CreateDetailView(DetailsViewArgs);
DetailsPanel->SetIsPropertyVisibleDelegate(FIsPropertyVisible::CreateSP(this, &SLandscapeEditor::GetIsPropertyVisible));
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
DetailsPanel->SetObject(LandscapeEdMode->UISettings);
}
IIntroTutorials& IntroTutorials = FModuleManager::LoadModuleChecked<IIntroTutorials>(TEXT("IntroTutorials"));
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0, 0, 0, 5)
[
SAssignNew(Error, SErrorText)
]
+ SVerticalBox::Slot()
.Padding(0)
[
SNew(SVerticalBox)
.IsEnabled(this, &SLandscapeEditor::GetLandscapeEditorIsEnabled)
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(4, 0, 4, 5)
[
SNew(SOverlay)
+ SOverlay::Slot()
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
.HAlign(HAlign_Center)
[
ModeSwitchButtons.MakeWidget()
]
]
// Tutorial link
+ SOverlay::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Bottom)
.Padding(4)
[
IntroTutorials.CreateTutorialsWidget(TEXT("LandscapeMode"))
]
]
+ SVerticalBox::Slot()
.Padding(0)
[
DetailsPanel.ToSharedRef()
]
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
class FEdModeLandscape* SLandscapeEditor::GetEditorMode() const
{
return (FEdModeLandscape*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Landscape);
}
FText SLandscapeEditor::GetErrorText() const
{
const FEdModeLandscape* LandscapeEdMode = GetEditorMode();
ELandscapeEditingState EditState = LandscapeEdMode->GetEditingState();
switch (EditState)
{
case ELandscapeEditingState::SIEWorld:
{
if (LandscapeEdMode->NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
{
return LOCTEXT("IsSimulatingError_create", "Can't create landscape while simulating!");
}
else
{
return LOCTEXT("IsSimulatingError_edit", "Can't edit landscape while simulating!");
}
break;
}
case ELandscapeEditingState::PIEWorld:
{
if (LandscapeEdMode->NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
{
return LOCTEXT("IsPIEError_create", "Can't create landscape in PIE!");
}
else
{
return LOCTEXT("IsPIEError_edit", "Can't edit landscape in PIE!");
}
break;
}
case ELandscapeEditingState::BadFeatureLevel:
{
if (LandscapeEdMode->NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
{
return LOCTEXT("IsFLError_create", "Can't create landscape with a feature level less than SM4!");
}
else
{
return LOCTEXT("IsFLError_edit", "Can't edit landscape with a feature level less than SM4!");
}
break;
}
case ELandscapeEditingState::NoLandscape:
{
return LOCTEXT("NoLandscapeError", "No Landscape!");
}
case ELandscapeEditingState::Enabled:
{
return FText::GetEmpty();
}
default:
checkNoEntry();
}
return FText::GetEmpty();
}
bool SLandscapeEditor::GetLandscapeEditorIsEnabled() const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
Error->SetError(GetErrorText());
return LandscapeEdMode->GetEditingState() == ELandscapeEditingState::Enabled;
}
return false;
}
bool SLandscapeEditor::GetIsPropertyVisible(const FPropertyAndParent& PropertyAndParent) const
{
const UProperty& Property = PropertyAndParent.Property;
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode != NULL && LandscapeEdMode->CurrentTool != NULL)
{
if (Property.HasMetaData("ShowForMask"))
{
const bool bMaskEnabled = LandscapeEdMode->CurrentTool &&
LandscapeEdMode->CurrentTool->SupportsMask() &&
LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid() &&
LandscapeEdMode->CurrentToolTarget.LandscapeInfo->SelectedRegion.Num() > 0;
if (bMaskEnabled)
{
return true;
}
}
if (Property.HasMetaData("ShowForTools"))
{
const FName CurrentToolName = LandscapeEdMode->CurrentTool->GetToolName();
TArray<FString> ShowForTools;
Property.GetMetaData("ShowForTools").ParseIntoArray(ShowForTools, TEXT(","), true);
if (!ShowForTools.Contains(CurrentToolName.ToString()))
{
return false;
}
}
if (Property.HasMetaData("ShowForBrushes"))
{
const FName CurrentBrushSetName = LandscapeEdMode->LandscapeBrushSets[LandscapeEdMode->CurrentBrushSetIndex].BrushSetName;
// const FName CurrentBrushName = LandscapeEdMode->CurrentBrush->GetBrushName();
TArray<FString> ShowForBrushes;
Property.GetMetaData("ShowForBrushes").ParseIntoArray(ShowForBrushes, TEXT(","), true);
if (!ShowForBrushes.Contains(CurrentBrushSetName.ToString()))
//&& !ShowForBrushes.Contains(CurrentBrushName.ToString())
{
return false;
}
}
if (Property.HasMetaData("ShowForTargetTypes"))
{
static const TCHAR* TargetTypeNames[] = { TEXT("Heightmap"), TEXT("Weightmap"), TEXT("Visibility") };
TArray<FString> ShowForTargetTypes;
Property.GetMetaData("ShowForTargetTypes").ParseIntoArray(ShowForTargetTypes, TEXT(","), true);
const ELandscapeToolTargetType::Type CurrentTargetType = LandscapeEdMode->CurrentToolTarget.TargetType;
if (CurrentTargetType == ELandscapeToolTargetType::Invalid ||
ShowForTargetTypes.FindByKey(TargetTypeNames[CurrentTargetType]) == nullptr)
{
return false;
}
}
return true;
}
return false;
}
void SLandscapeEditor::OnChangeMode(FName ModeName)
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
LandscapeEdMode->SetCurrentToolMode(ModeName);
}
}
bool SLandscapeEditor::IsModeEnabled(FName ModeName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
// Manage is the only mode enabled if we have no landscape
if (ModeName == "ToolMode_Manage" || LandscapeEdMode->GetLandscapeList().Num() > 0)
{
return true;
}
}
return false;
}
bool SLandscapeEditor::IsModeActive(FName ModeName) const
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode && LandscapeEdMode->CurrentTool)
{
return LandscapeEdMode->CurrentToolMode->ToolModeName == ModeName;
}
return false;
}
void SLandscapeEditor::NotifyToolChanged()
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
// Refresh details panel
DetailsPanel->SetObject(LandscapeEdMode->UISettings, true);
}
}
void SLandscapeEditor::NotifyBrushChanged()
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
// Refresh details panel
DetailsPanel->SetObject(LandscapeEdMode->UISettings, true);
}
}
#undef LOCTEXT_NAMESPACE