Commit Graph

10 Commits

Author SHA1 Message Date
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Ben Marsh
bf75048443 [INTEGRATE] Change 2411119 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/01/19 13:39:29
Fixed up the details panel name area to be aware of in world component editing.
	Fixed up usage of the details panel name area to use new enum based usage flag for name areas

[CL 2419254 by Ben Marsh in Main branch]
2015-01-26 17:14:50 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Allan Bentham
42802d3ac1 Disable landscape editing in ES2 preview mode.
Fix potential crash if differing feature levels exist at any one time.

#codereview Gareth.Martin,Nick.Penwarden

[CL 2332942 by Allan Bentham in Main branch]
2014-10-17 08:42:36 -04:00
James Golding
6d6390d25b Add tutorial button to Landscape and Foliage mode panels
#codereview thomas.sarkanen, jack.porter

[CL 2302958 by James Golding in Main branch]
2014-09-18 16:42:52 -04:00
Gareth Martin
e20a958f1d Remove FLandscapeToolSet
Rename ALandscapeProxy::DataLayer to VisibilityLayer
Fix visibility tool not showing the visibility layer as its target

[CL 2222321 by Gareth Martin in Main branch]
2014-07-17 12:20:34 -04:00
Matt Kuhlenschmidt
6387890456 Fix children of struct properties in the blueprint editor not always passing visibility tests
- Refactored IsPropertyVisible delegate to pass in a parent property pointer so complex visibility tests with struct parents can be performed

[CL 2115458 by Matt Kuhlenschmidt in Main branch]
2014-06-24 13:07:20 -04:00
Andrew Rodham
ba3528c9d4 Made it possible for asset editors to maintain their own FEditorModeTools lists
Breaking changes include:
    * Rename of GEditorModeTools -> GLevelEditorModeTools to signify that it applies only to the level editor modes
    * Addition of FEditorModeRegistry, responsible for managing and creating new editor modes. Modes are no longer registered with an instance of the mode, instead with a mode factory that is able to create a new mode of that type.
    * Editor modes now operate on FEditorViewportClients rather than FLevelEditorViewportClients
    * Added ability to specify an FEditorModeTools when creating an FEditorViewport

Moved component vizualiser manager handling outside of individual editor modes, and into FLevelEditorViewportClient. This should make it easier to transplant in future.

This work addresses TTP#334640 - EDITOR: Investigate making editor modes a per-'editor' concept

Reviewed by Michael Noland, Matt Kuhlenschmidt

[CL 2109245 by Andrew Rodham in Main branch]
2014-06-18 10:16:16 -04:00
Gareth Martin
7f1f047302 #TTP 323397 - Landscape: Remove Paint tool options that are intended for sculpting only
#proj UE4

#summary Removed sculpting-only options from flatten tool when in paint mode

[CL 2041427 by Gareth Martin in Main branch]
2014-04-23 17:50:08 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00