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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over. #codereview Robert.Manuszewski [CL 2481343 by Jaroslaw Palczynski in Main branch]
21 lines
578 B
C++
21 lines
578 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EditorTutorial.h"
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#include "TutorialSettings.generated.h"
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/** Per-project tutorial settings */
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UCLASS(config=Editor)
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class UTutorialSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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/** Categories for tutorials */
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UPROPERTY(Config, EditAnywhere, Category="Tutorials")
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TArray<FTutorialCategory> Categories;
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/** Tutorial to start on project startup */
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UPROPERTY(Config, EditAnywhere, Category="Tutorials", meta=(MetaClass="EditorTutorial"))
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FStringClassReference StartupTutorial;
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}; |