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UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/TutorialSettings.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorTutorial.h"
#include "TutorialSettings.generated.h"
/** Per-project tutorial settings */
UCLASS(config=Editor)
class UTutorialSettings : public UObject
{
GENERATED_UCLASS_BODY()
/** Categories for tutorials */
UPROPERTY(Config, EditAnywhere, Category="Tutorials")
TArray<FTutorialCategory> Categories;
/** Tutorial to start on project startup */
UPROPERTY(Config, EditAnywhere, Category="Tutorials", meta=(MetaClass="EditorTutorial"))
FStringClassReference StartupTutorial;
};