Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SoundNodes/SGraphNodeSoundResult.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

53 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "SoundDefinitions.h"
#include "SGraphNodeSoundResult.h"
#include "IDocumentation.h"
/////////////////////////////////////////////////////
// SGraphNodeSoundResult
void SGraphNodeSoundResult::Construct(const FArguments& InArgs, USoundCueGraphNode_Base* InNode)
{
this->GraphNode = InNode;
this->SetCursor(EMouseCursor::CardinalCross);
this->UpdateGraphNode();
}
TSharedRef<SWidget> SGraphNodeSoundResult::CreateNodeContentArea()
{
return SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
.Padding(FMargin(0, 3))
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.FillWidth(1.0f)
[
// LEFT
SAssignNew(LeftNodeBox, SVerticalBox)
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("Graph.SoundResultNode.Body"))
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
[
// RIGHT
SAssignNew(RightNodeBox, SVerticalBox)
]
];
}