// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "GraphEditorCommon.h" #include "SoundDefinitions.h" #include "SGraphNodeSoundResult.h" #include "IDocumentation.h" ///////////////////////////////////////////////////// // SGraphNodeSoundResult void SGraphNodeSoundResult::Construct(const FArguments& InArgs, USoundCueGraphNode_Base* InNode) { this->GraphNode = InNode; this->SetCursor(EMouseCursor::CardinalCross); this->UpdateGraphNode(); } TSharedRef SGraphNodeSoundResult::CreateNodeContentArea() { return SNew(SBorder) .BorderImage(FEditorStyle::GetBrush("NoBorder")) .HAlign(HAlign_Fill) .VAlign(VAlign_Fill) .Padding(FMargin(0, 3)) [ SNew(SHorizontalBox) +SHorizontalBox::Slot() .HAlign(HAlign_Left) .VAlign(VAlign_Center) .FillWidth(1.0f) [ // LEFT SAssignNew(LeftNodeBox, SVerticalBox) ] +SHorizontalBox::Slot() .AutoWidth() .VAlign(VAlign_Center) [ SNew(SImage) .Image(FEditorStyle::GetBrush("Graph.SoundResultNode.Body")) ] +SHorizontalBox::Slot() .AutoWidth() .HAlign(HAlign_Right) [ // RIGHT SAssignNew(RightNodeBox, SVerticalBox) ] ]; }