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29 lines
870 B
C++
29 lines
870 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "GraphEditorCommon.h"
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#include "KismetNodes/SGraphNodeK2Base.h"
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#include "KismetNodes/SGraphNodeK2Composite.h"
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#include "SGraphNodeStateMachineInstance.h"
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#include "SGraphPreviewer.h"
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#include "AnimationStateMachineGraph.h"
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#include "AnimGraphNode_StateMachineBase.h"
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/////////////////////////////////////////////////////
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// SGraphNodeStateMachineInstance
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void SGraphNodeStateMachineInstance::Construct(const FArguments& InArgs, UAnimGraphNode_StateMachineBase* InNode)
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{
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GraphNode = InNode;
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SetCursor(EMouseCursor::CardinalCross);
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UpdateGraphNode();
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}
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UEdGraph* SGraphNodeStateMachineInstance::GetInnerGraph() const
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{
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UAnimGraphNode_StateMachineBase* StateMachineInstance = CastChecked<UAnimGraphNode_StateMachineBase>(GraphNode);
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return StateMachineInstance->EditorStateMachineGraph;
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}
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