Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

29 lines
870 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "KismetNodes/SGraphNodeK2Base.h"
#include "KismetNodes/SGraphNodeK2Composite.h"
#include "SGraphNodeStateMachineInstance.h"
#include "SGraphPreviewer.h"
#include "AnimationStateMachineGraph.h"
#include "AnimGraphNode_StateMachineBase.h"
/////////////////////////////////////////////////////
// SGraphNodeStateMachineInstance
void SGraphNodeStateMachineInstance::Construct(const FArguments& InArgs, UAnimGraphNode_StateMachineBase* InNode)
{
GraphNode = InNode;
SetCursor(EMouseCursor::CardinalCross);
UpdateGraphNode();
}
UEdGraph* SGraphNodeStateMachineInstance::GetInnerGraph() const
{
UAnimGraphNode_StateMachineBase* StateMachineInstance = CastChecked<UAnimGraphNode_StateMachineBase>(GraphNode);
return StateMachineInstance->EditorStateMachineGraph;
}