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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "KismetNodes/SGraphNodeK2Base.h"
#include "KismetNodes/SGraphNodeK2Composite.h"
#include "SGraphNodeStateMachineInstance.h"
#include "SGraphPreviewer.h"
#include "AnimationStateMachineGraph.h"
#include "AnimGraphNode_StateMachineBase.h"
/////////////////////////////////////////////////////
// SGraphNodeStateMachineInstance
void SGraphNodeStateMachineInstance::Construct(const FArguments& InArgs, UAnimGraphNode_StateMachineBase* InNode)
{
GraphNode = InNode;
SetCursor(EMouseCursor::CardinalCross);
UpdateGraphNode();
}
UEdGraph* SGraphNodeStateMachineInstance::GetInnerGraph() const
{
UAnimGraphNode_StateMachineBase* StateMachineInstance = CastChecked<UAnimGraphNode_StateMachineBase>(GraphNode);
return StateMachineInstance->EditorStateMachineGraph;
}