Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeLayeredBoneBlend.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

27 lines
606 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class UAnimGraphNode_LayeredBoneBlend;
class SGraphNodeLayeredBoneBlend : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeLayeredBoneBlend){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimGraphNode_LayeredBoneBlend* InNode);
protected:
// SGraphNode interface
virtual void CreateInputSideAddButton(TSharedPtr<SVerticalBox> InputBox) override;
virtual FReply OnAddPin() override;
// End of SGraphNode interface
private:
// The node that we represent
UAnimGraphNode_LayeredBoneBlend* Node;
};