// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class UAnimGraphNode_LayeredBoneBlend; class SGraphNodeLayeredBoneBlend : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeLayeredBoneBlend){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UAnimGraphNode_LayeredBoneBlend* InNode); protected: // SGraphNode interface virtual void CreateInputSideAddButton(TSharedPtr InputBox) override; virtual FReply OnAddPin() override; // End of SGraphNode interface private: // The node that we represent UAnimGraphNode_LayeredBoneBlend* Node; };