Files
UnrealEngineUWP/Engine/Source/Editor/FontEditor/Public/FontEditorModule.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

25 lines
766 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnrealEd.h"
#include "ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/IToolkit.h"
#include "IFontEditor.h"
extern const FName FontEditorAppIdentifier;
/*-----------------------------------------------------------------------------
IFontEditorModule
-----------------------------------------------------------------------------*/
class IFontEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new Font editor */
virtual TSharedRef<IFontEditor> CreateFontEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UFont* Font ) = 0;
};