// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "UnrealEd.h" #include "ModuleInterface.h" #include "Toolkits/AssetEditorToolkit.h" #include "Toolkits/IToolkit.h" #include "IFontEditor.h" extern const FName FontEditorAppIdentifier; /*----------------------------------------------------------------------------- IFontEditorModule -----------------------------------------------------------------------------*/ class IFontEditorModule : public IModuleInterface, public IHasMenuExtensibility, public IHasToolBarExtensibility { public: /** Creates a new Font editor */ virtual TSharedRef CreateFontEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UFont* Font ) = 0; };