Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileServices/Private/DeviceProfileServicesModule.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

39 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DeviceProfileServicesPCH.h"
/**
* Implements the DeviceProfileServices module.
*/
class FDeviceProfileServicesModule
: public IDeviceProfileServicesModule
{
public:
// IDeviceProfileServicesModule interface
virtual IDeviceProfileServicesUIManagerRef GetProfileServicesManager( ) override
{
if (!DeviceProfileServicesUIManagerSingleton.IsValid())
{
DeviceProfileServicesUIManagerSingleton = MakeShareable(new FDeviceProfileServicesUIManager());
}
return DeviceProfileServicesUIManagerSingleton.ToSharedRef();
}
protected:
// Holds the session manager singleton.
static IDeviceProfileServicesUIManagerPtr DeviceProfileServicesUIManagerSingleton;
};
/* Static initialization
*****************************************************************************/
IDeviceProfileServicesUIManagerPtr FDeviceProfileServicesModule::DeviceProfileServicesUIManagerSingleton = NULL;
IMPLEMENT_MODULE(FDeviceProfileServicesModule, DeviceProfileServices);