Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/StringAssetReferenceCustomization.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

31 lines
1.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Customizes a string asset reference to look like a UObject property
*/
class FStringAssetReferenceCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable( new FStringAssetReferenceCustomization );
}
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
private:
bool OnShouldFilterAsset( const class FAssetData& InAssetData ) const;
private:
/** Handle to the struct property being customized */
TSharedPtr<IPropertyHandle> StructPropertyHandle;
/** Classes that can be used with this property */
TArray<UClass*> CustomClassFilters;
/** Whether the classes in the above array must be an exact match, or whether they can also be a derived type; default is false */
bool bExactClass;
};