Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/NodeDependingOnEnumInterface.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

10 lines
281 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "NodeDependingOnEnumInterface.h"
UNodeDependingOnEnumInterface::UNodeDependingOnEnumInterface(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}