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154 lines
4.3 KiB
C++
154 lines
4.3 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "KismetCompiler.h"
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#include "VariableSetHandler.h"
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struct FFillDefaultPinValueHelper
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{
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private:
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static void FillInner(const UEdGraphSchema_K2* K2Schema, UEdGraphPin* Pin)
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{
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if(K2Schema && Pin)
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{
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const bool bValuePin = (Pin->PinType.PinCategory != K2Schema->PC_Exec);
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const bool bNotConnected = (Pin->Direction == EEdGraphPinDirection::EGPD_Input) && (0 == Pin->LinkedTo.Num());
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const bool bNeedToResetDefaultValue = !(K2Schema->IsPinDefaultValid(Pin, Pin->DefaultValue, Pin->DefaultObject, Pin->DefaultTextValue).IsEmpty());
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if (bValuePin && bNotConnected && bNeedToResetDefaultValue)
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{
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K2Schema->SetPinDefaultValueBasedOnType(Pin);
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}
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}
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}
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public:
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static void Fill(UEdGraphPin* Pin)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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if(K2Schema)
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{
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FillInner(K2Schema, Pin);
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}
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}
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static void FillAll(UK2Node_FunctionResult* Node)
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{
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if(Node)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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if(K2Schema)
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{
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for (int32 PinIdx = 0; PinIdx < Node->Pins.Num(); PinIdx++)
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{
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FillInner(K2Schema, Node->Pins[PinIdx]);
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}
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}
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}
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}
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};
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_FunctionResult
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class FKCHandler_FunctionResult : public FKCHandler_VariableSet
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{
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public:
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FKCHandler_FunctionResult(FKismetCompilerContext& InCompilerContext)
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: FKCHandler_VariableSet(InCompilerContext)
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{
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}
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virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override
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{
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FBPTerminal* Term = new (Context.Results) FBPTerminal();
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Term->CopyFromPin(Net, Net->PinName);
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Context.NetMap.Add(Net, Term);
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}
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virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override
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{
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static const FBoolConfigValueHelper ExecutionAfterReturn(TEXT("Kismet"), TEXT("bExecutionAfterReturn"), GEngineIni);
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if (ExecutionAfterReturn)
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{
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// for backward compatibility only
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FKCHandler_VariableSet::Compile(Context, Node);
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}
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else
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{
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GenerateAssigments(Context, Node);
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if (Context.bCreateDebugData && Node)
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{
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FBlueprintCompiledStatement& TraceStatement = Context.AppendStatementForNode(Node);
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TraceStatement.Type = KCST_WireTraceSite;
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TraceStatement.Comment = Node->NodeComment.IsEmpty() ? Node->GetName() : Node->NodeComment;
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}
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// always go to return
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FBlueprintCompiledStatement& GotoStatement = Context.AppendStatementForNode(Node);
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GotoStatement.Type = KCST_GotoReturn;
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}
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}
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};
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UK2Node_FunctionResult::UK2Node_FunctionResult(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FText UK2Node_FunctionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return NSLOCTEXT("K2Node", "ReturnNode", "ReturnNode");
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}
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void UK2Node_FunctionResult::AllocateDefaultPins()
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
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UFunction* Function = FindField<UFunction>(SignatureClass, SignatureName);
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if (Function != NULL)
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{
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CreatePinsForFunctionEntryExit(Function, /*bIsFunctionEntry=*/ false);
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}
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Super::AllocateDefaultPins();
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FFillDefaultPinValueHelper::FillAll(this);
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}
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bool UK2Node_FunctionResult::CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage)
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{
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bool bResult = Super::CanCreateUserDefinedPin(InPinType, InDesiredDirection, OutErrorMessage);
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if (bResult)
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{
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if(InDesiredDirection == EGPD_Output)
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{
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OutErrorMessage = NSLOCTEXT("K2Node", "AddOutputPinError", "Cannot add output pins to function result node!");
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bResult = false;
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}
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}
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return bResult;
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}
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UEdGraphPin* UK2Node_FunctionResult::CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo)
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{
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UEdGraphPin* Pin = CreatePin(
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EGPD_Input,
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NewPinInfo->PinType.PinCategory,
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NewPinInfo->PinType.PinSubCategory,
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NewPinInfo->PinType.PinSubCategoryObject.Get(),
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NewPinInfo->PinType.bIsArray,
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NewPinInfo->PinType.bIsReference,
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NewPinInfo->PinName);
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FFillDefaultPinValueHelper::Fill(Pin);
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return Pin;
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}
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FNodeHandlingFunctor* UK2Node_FunctionResult::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
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{
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return new FKCHandler_FunctionResult(CompilerContext);
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}
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