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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionResult.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "KismetCompiler.h"
#include "VariableSetHandler.h"
struct FFillDefaultPinValueHelper
{
private:
static void FillInner(const UEdGraphSchema_K2* K2Schema, UEdGraphPin* Pin)
{
if(K2Schema && Pin)
{
const bool bValuePin = (Pin->PinType.PinCategory != K2Schema->PC_Exec);
const bool bNotConnected = (Pin->Direction == EEdGraphPinDirection::EGPD_Input) && (0 == Pin->LinkedTo.Num());
const bool bNeedToResetDefaultValue = !(K2Schema->IsPinDefaultValid(Pin, Pin->DefaultValue, Pin->DefaultObject, Pin->DefaultTextValue).IsEmpty());
if (bValuePin && bNotConnected && bNeedToResetDefaultValue)
{
K2Schema->SetPinDefaultValueBasedOnType(Pin);
}
}
}
public:
static void Fill(UEdGraphPin* Pin)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if(K2Schema)
{
FillInner(K2Schema, Pin);
}
}
static void FillAll(UK2Node_FunctionResult* Node)
{
if(Node)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if(K2Schema)
{
for (int32 PinIdx = 0; PinIdx < Node->Pins.Num(); PinIdx++)
{
FillInner(K2Schema, Node->Pins[PinIdx]);
}
}
}
}
};
//////////////////////////////////////////////////////////////////////////
// FKCHandler_FunctionResult
class FKCHandler_FunctionResult : public FKCHandler_VariableSet
{
public:
FKCHandler_FunctionResult(FKismetCompilerContext& InCompilerContext)
: FKCHandler_VariableSet(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override
{
FBPTerminal* Term = new (Context.Results) FBPTerminal();
Term->CopyFromPin(Net, Net->PinName);
Context.NetMap.Add(Net, Term);
}
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override
{
static const FBoolConfigValueHelper ExecutionAfterReturn(TEXT("Kismet"), TEXT("bExecutionAfterReturn"), GEngineIni);
if (ExecutionAfterReturn)
{
// for backward compatibility only
FKCHandler_VariableSet::Compile(Context, Node);
}
else
{
GenerateAssigments(Context, Node);
if (Context.bCreateDebugData && Node)
{
FBlueprintCompiledStatement& TraceStatement = Context.AppendStatementForNode(Node);
TraceStatement.Type = KCST_WireTraceSite;
TraceStatement.Comment = Node->NodeComment.IsEmpty() ? Node->GetName() : Node->NodeComment;
}
// always go to return
FBlueprintCompiledStatement& GotoStatement = Context.AppendStatementForNode(Node);
GotoStatement.Type = KCST_GotoReturn;
}
}
};
UK2Node_FunctionResult::UK2Node_FunctionResult(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UK2Node_FunctionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("K2Node", "ReturnNode", "ReturnNode");
}
void UK2Node_FunctionResult::AllocateDefaultPins()
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
UFunction* Function = FindField<UFunction>(SignatureClass, SignatureName);
if (Function != NULL)
{
CreatePinsForFunctionEntryExit(Function, /*bIsFunctionEntry=*/ false);
}
Super::AllocateDefaultPins();
FFillDefaultPinValueHelper::FillAll(this);
}
bool UK2Node_FunctionResult::CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage)
{
bool bResult = Super::CanCreateUserDefinedPin(InPinType, InDesiredDirection, OutErrorMessage);
if (bResult)
{
if(InDesiredDirection == EGPD_Output)
{
OutErrorMessage = NSLOCTEXT("K2Node", "AddOutputPinError", "Cannot add output pins to function result node!");
bResult = false;
}
}
return bResult;
}
UEdGraphPin* UK2Node_FunctionResult::CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo)
{
UEdGraphPin* Pin = CreatePin(
EGPD_Input,
NewPinInfo->PinType.PinCategory,
NewPinInfo->PinType.PinSubCategory,
NewPinInfo->PinType.PinSubCategoryObject.Get(),
NewPinInfo->PinType.bIsArray,
NewPinInfo->PinType.bIsReference,
NewPinInfo->PinName);
FFillDefaultPinValueHelper::Fill(Pin);
return Pin;
}
FNodeHandlingFunctor* UK2Node_FunctionResult::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_FunctionResult(CompilerContext);
}